Field and indoor practice research

A good practice starts
with a real game problem.

More exercises do not automatically mean more variety. We compare publicly available federation coaching material, examine what players actually have to solve and use that to design better practices.

International source reviewDesign and field review follow

01 · Method

Assess the practice, not just the drawing.

We read practical descriptions and manuals from KNHB, Hockey Australia, FIH and SA Hockey. Public information from England, New Zealand, Canada, Germany and Ireland helps compare approaches. An index or course page does not count as a reviewed exercise library.

For each form we compare objectives, roles, space, opposition, scoring, transitions, rotation and coaching questions. We distinguish an exercise, a harder version and an entire session. Foreign age labels do not automatically become Dutch age thresholds.

This is exploratory source and design research. The examples below are not newly approved library exercises. No effectiveness study or independent field validation has been carried out. We do not use restricted exercise libraries.

02 · Findings

Different rules invite different decisions.

A new pattern is not yet a new learning problem

A different passing order can remain the same exercise. Meaningful variation changes what players perceive, decide and do.

Constraints must visibly affect play

Zones, multiple targets, changing overloads and clear release cues create different problems. The animation must show that difference.

Skill work and games complement each other

A measurable skill challenge has a different purpose from a game with decisions after losing possession. A varied library needs both.

Indoor hockey needs its own design

Floor, boards, passing angles and pressure change decisions. Adding boards around an outdoor practice does not make it a good indoor practice.

These are our design conclusions, not a ranking of proven best drills. The source examples make the differences concrete.

03 · Practice families

Differences that matter.

Brief analyses of public material. No reproduced diagrams or complete drill descriptions.

12 reviewed practice families

Changing neutral

Field

One player always supports the team in possession.

Design implication: Show the changing role and every target, rather than just a circulating pass.

Source: KNHB [1]

Two zones and interceptors

Field

A corridor determines when a pass can cross.

Design implication: Draw the zones and show an unsuccessful crossing too.

Source: KNHB [2]

Asymmetric targets

Field

A regain changes both direction and scoring method.

Design implication: The animation needs two meaningful outcomes.

Source: KNHB [3]

Baseline timing

Field

An occupancy rule prevents finishers from waiting in their zone.

Design implication: Make the zone and arrival timing visible.

Source: KNHB [4]

Receive before pursuit

Field

The reception determines when defenders may start.

Design implication: Distinguish waiting and active players and show the release cue.

Source: KNHB [5]

Defend with a space constraint

Field

A ball-exclusion zone changes where the duel can happen.

Design implication: Technique has a recognisable tactical consequence.

Source: KNHB [6]

Call players into play

Field

A call determines who enters the next situation.

Design implication: Show entry, exit and short waiting time.

Source: Hockey Australia [7]

Play from assigned zones

Field

Assigned zones make players find connections.

Design implication: The spatial restriction must change the game.

Source: Hockey Australia [7]

Measurable skill challenge

Field

A time or accuracy score makes progress visible.

Design implication: Explain what is measured; an animation does not demonstrate skill.

Source: FIH Academy [8]

Receive from different directions

Indoor

The receiving direction changes the preparation required.

Design implication: Design a real indoor setup with suitable foot and stick positioning.

Source: FIH [10]

Indoor combination under pressure

Indoor

Pressure changes whether a direct combination remains available.

Design implication: Design the opponent and decision first, then the movement paths.

Source: FIH [10] · FIH [9]

Direct pass or board route

Indoor

The pressure position determines whether the board route is useful.

Design implication: A board is an option with a reason, not a decorative edge.

Source: FIH [17]

04 · Design

From source to usable practice.

  1. Game problem

    What is not working in the game, and which decision should the practice invite?

  2. Playing area

    Targets, zones, direction and distances must support the learning objective.

  3. Roles and involvement

    Specify active players, waiting players, goalkeepers, neutrals and rotations.

  4. Success and transitions

    Describe scoring, loss, regain, out-of-play and restart.

  5. Specific coaching

    Name observable behaviour specific to this problem.

  6. Purposeful progression

    Change the decision or opposition, rather than automatically changing only size.

  7. Honest animation

    Show the defining situation, including an alternative or failure.

  8. Sources and rights

    Distinguish an original design, an adaptation and a background reference.

First we develop a small, clearly varied series. Delivery, animation and field review follow. The number follows meaningful coverage; a harder variation does not automatically count as another exercise.

05 · Sources & rights

Public access is not free reuse.

All sources below were publicly consulted on the stated review date.

We retain original titles, creators, publishers and locations. We write our own summaries and link to the source. We have not established a general open reuse licence for this material and do not reproduce source images, videos or complete drills.

For adaptation or reproduction we assess the specific licence or permission separately, including translation and onward sharing. Attribution is not permission or federation endorsement. The status below records our check, not a full legal assessment.

  1. 01

    KNHB · Netherlands · Practice material

    Kameleonhockey

    KNHB · Wedstrijdvorm

    A neutral player changes allegiance with possession; multiple targets create a decision.

    Source restricts reuse. Rights reference

  2. 02

    KNHB · Netherlands · Practice material

    Sloothockey

    KNHB · Spelvorm: twee vakken met een tussenruimte

    Separate playing zones and an interception corridor change the passing decision.

    Source restricts reuse. Rights reference

  3. 03

    KNHB · Netherlands · Practice material

    Drie goalen spel

    KNHB · Wedstrijdvorm

    Teams have different targets: a large goal against two exits.

    Source restricts reuse. Rights reference

  4. 04

    KNHB · Netherlands · Practice material

    In de bucket

    KNHB · Wedstrijdvorm en bijbehorende spelvorm

    A defined baseline zone and occupancy rule make timing essential.

    Source restricts reuse. Rights reference

  5. 05

    KNHB · Netherlands · Practice material

    Race tegen de flats

    KNHB · Eerste wedstrijdvorm

    A deep reception triggers pursuing pressure.

    Source restricts reuse. Rights reference

  6. 06

    KNHB · Netherlands · Practice material

    Block en jab

    KNHB · Wedstrijdvorm

    A ball-exclusion zone and different scoring methods give the defensive duel context.

    Source restricts reuse. Rights reference

  7. 07

    Hockey Australia · Australia · Manual

    Hookin2Hockey Games Guide 2025 — Version 1.1

    Hockey Australia · pp. 10, 17, 61–62

    A junior guide with game cards, coaching questions and levels, including Number Hockey and Zone Hockey.

    No open reuse licence established.

  8. 08

    FIH Academy · International · Practice material

    Start Hockey Skills Challenge

    FIH Academy · Challenges 1–5

    Five technical challenges with measurable scores and three levels; a different practice type from a game.

    No open reuse licence established.

  9. 09

    FIH · International · Framework

    Indoor Coaching

    FIH · Indoor receiving; playing the boards

    Indoor coaching has dedicated receiving and board-play resources. Not every illustrated combination fits a single-ball animation.

    Copyright notice; no open reuse licence established. Rights reference

  10. 10

    FIH · International · Practice material

    Indoor receiving

    FIH · PDF pp. 1–3

    Original indoor diagrams with different passing directions, organisations and receiving situations.

    Copyright notice; no open reuse licence established. Rights reference

  11. 11

    South African Hockey Association & KNHB · South Africa · Manual

    Level 1 Coaches Hockey Manual

    SAHA & KNHB; Frank Dikmoet, Gabrielle van Doorn, Gary Dolley, Jenny King, Thom Terwee (contributors) · pp. 1, 8–9 (PDF 2, 9–10)

    Connects organisation, purposeful progression and technical observation. Historical teaching material, not current Dutch rules.

    No open reuse licence established.

  12. 12

    England Hockey · England · Framework

    Small Sided Hockey

    England Hockey · Small sided hockey

    Small-sided games are a distinct format; numbers, targets and goalkeeper use follow the participants.

    Source restricts reuse. Rights reference

  13. 13

    Canterbury Hockey · New Zealand · Framework

    Junior Coaching Handbook 2022

    Canterbury Hockey · pp. 1–2

    A regional Small Sticks implementation: development, participation and role rotation. Rules are specific to its date and location.

    No open reuse licence established.

  14. 14

    Field Hockey Canada · Canada · Public resource index

    Community Coaching Toolkit

    Field Hockey Canada · Coaching; Planning

    Public entry point for game-based learning and session planning. A listed download is not proof that every file was reviewed.

    No open reuse licence established.

  15. 15

    Deutscher Hockey-Bund · Germany · Public resource index

    Training — Praxisorientierte Trainingshilfen

    Deutscher Hockey-Bund · Public training guidance

    Only the public explanation was used. The subscription-based exercise library is outside this review.

    No open reuse licence established.

  16. 16

    Hockey Ireland · Ireland · Framework

    Coach

    Hockey Ireland · Coaching pathway

    Describes technical and tactical learning through small games; no exercise library was copied.

    No open reuse licence established.

  17. 17

    FIH · International · Practice material

    Playing with the boards

    Heino Knuf · German Coaching Committee · I–III; FIH 1. Indoor Coaching Course

    Practices connect board use to receiving direction, movement and opposition. The board route is not always the best option.

    Copyright notice; no open reuse licence established. Rights reference

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